

There are multiple rarity variants for every weapon which boost one of the stats of the weapon. Players have a wide variety of weaponry in their disposal which includes several energy weapons, ballistics and all things explosive. One of the main features of the game is a complex damage model that allows for damage redirection and redistribution. In order to destroy an enemy robot, the players have to damage at least 75% of their CPU.

This limit does not increase with leveling up. Players can build whichever robots they like unless it uses under 2000 CPU. Players build their own robots using building blocks that can be acquired in the in-game shop using ROBITS, an in-game currency which can be earned by playing the game, recycling other parts, opening loot boxes and be bought with real money. Robocraft is a free-to-play multiplayer third-person action game developed by Freejam Games. of course that still leave copters with big weapons being a tad bit too strong right now, but i think that can be much easily adjusted by reducing their maximum height/tweak the maps a bit.Genre: Action, Role Playing, Simulation, Indie, Massively Multiplayer, oh and unstackable with itself and with big Booster of course, that much should be obvious You how in the old times, when I used to "Crusade agaisnt flyers", demanding for actual deep scale change and not bandaids? I think the current situation with power booster, is actually a long term solution (I'm not sure Mark and Sergii have realized this or not)(edited) It may very well be the solution to balance air vs ground and drone vs all that we have been looking for.

players who can't find enough space in their build for a big booster. players who cant afford the booster yet and b. the mini booster will be there to accomodate a.

It will basically be mini-power booster, size 2x3, costing 135 CPU and boosting energy regen by 10% (so it is slightly more efficient per cpu, but should be negligible). Call it Power Cell or something like that. Alternatively, if you guys do not want to reduce the rarity of power booster (please do reduce cpu cost and increase max cpu), you can create a 2nd version of the power booster, that is Epic or Rare quality. Possible compensation for reducing pbooster price: Give every player who have already owned one or more power booster another one, I'm sure less people would complain if that happen. Reducing Pbooster cost by 15 cpu makes up for the rest, basically giving bots 10 more cpu than before. THis increase the CPU amount from the old cap from + 235 currently to + 285. What this does it making up for the cost of the power booster comparing to the old days. The Damage Boost will be highest at low CPU ranges and lowest at high CPU ranges (see image below) Damage Boost displayed in Robot stat panel This means. This will provide an additive Damage Boost applied as a to all your weapons (much like the buff you get when a player leaves on your team). Therefore increasing max CPU from 1750 to 1800. Similar to how both Health Boost and Speed Boost systems work, there is a Damage Boost system. Increase CPU per level from lvl 101 to 150 by 1 each. However it doesn't change the fact that we still have less cpu to build than before so my suggestions go from : Remove Power booster. So the idea of making power booster basically a new pilot seat, I think I can accept it. This is an area where I'm glad Mark and Sergii are taking very serious consideration and not making change on impulse. Then we have to buff rail, loml and flak again, repeating the eternal cycle.
#Robocraft power booster full
And frankly, the game would be broken if every drone can run blink or ghost or dsm or go back to going full armor.
#Robocraft power booster Pc
Which would likely require another long period of adjustment for me right now the game is in its most balanced states since forever, aside from nanos and some case of copters lomls and psk for me are design problems (homing weapons should not exist in pc shooters), but i think balance wise they are somewhat ok as well Power booster is a major balancing point for drones right now, as the hefty cpu cost significantly impact drones more than everything else. Ok, time for some hindsight (or adjusted foresight): Now that I think about it, Power Booster have become a staple part of high level meta play, that I believe directly removing it and just distributing the effect would have significantly more negative impact than its current form.
